[CS] Morgan Duan

VAMPIRE: The Masquerade
Character Sheet

NAME: Morgan Duan
PLAYER: Daire
CHRONICLE: Carpe Vegas

CLAN: Ventrue
GENERATION: 10th
HAVEN: Emerald Arms penthouse apartment

NATURE: Gallant
DEMEANOR: Loner
CONCEPT: Corporate power

SIRE: Daniel Earl
AGE: 234 (d.o.b. 1770)
APPARENT AGE: 27

-+- ATTRIBUTES -+-
PHYSICAL (5)
Strength_________________ 3
Dexterity________________ 3
Stamina__________________ 2

SOCIAL (3)
Charisma_________________ 2
Manipulation_____________ 2
Appearance_______________2

MENTAL (7)
Perception_______________ 3
Intelligence_____________ 4
Wits_____________________ 3

-+- ABILITIES -+- (9)
TALENTS
Alertness________________ 3
Athletics________________ 0
Brawl____________________ 0
Dodge____________________ 3
Empathy__________________ 0
Expression_______________ 0
Intimidation_____________ 2 (x-4)
Leadership_______________ 3
Streetwise_______________ 0
Subterfuge_______________ 0

SKILLS (13)
Animal Ken_______________ 0
Crafts___________________ 0
Drive____________________ 0
Etiquette________________ 1
Firearms_________________ 2
Melee____________________ 3
Performance______________ 0
Security_________________ 2
Stealth__________________ 2
Survival_________________ 3

KNOWLEDGES (9)
Academics________________ 3
Computer_________________ 0
Finance__________________ 1
Investigation____________ 2
Law______________________ 0
Linguistics______________ 0
Medicine_________________ 0
Occult___________________ 0
Politics_________________ 3
Science__________________ 0

-+- ADVANTAGES -+-
BACKGROUNDS (5)
___Generation_____________ 3
___Contacts ______________ 2
___Allies________________ 3 (x-3)
___Herd__________________ 1 (x-1)
___Resources______________ 5 (x-5)
___Retainer_________________ 2(x-2)
___________________________ 0

DISCIPLINES (3)
____Dominate______________ 1
____Fortitude______________ 2
____Presence______________ 0
_________________________ 0
_________________________ 0
_________________________ 0
_________________________ 0

VIRTUES (7)
Conscience/Conviction____ 3
Self-Control/Instinct____ 4
Courage__________________ 3

MERITS/FLAWS
___Prey Exclusion__________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

HUMANITY/PATH
_________________________
(x)(x)(x)(x)(x)(x)(x)(x)(x)(x)

-+-- WILLPOWER --+-
(x)(x)(x)(x)(x)(x)(x)(x)(x)(x)
[x][x][x][x][x][x][x][x][x][x]

-+- BLOOD POOL -+-
[x][x][x][x][x][x][x][x][x][x]
[x][x][x][][][][][][][]

-+- HEALTH -+-
Bruised []
Hurt -1 []
Injured -1 []
Wounded -2 []
Mauled -2 []
Crippled -5 []
Incapacitated []

-+- EXPERIENCE -+-
[ ] [ ]

-+=+- HISTORY/BACKGROUND -+=+-

Employed by the late Daniel Earl as a retainer Morgan left his home of Ireland to travel to the new world with his employer aboard the good ship the “Emerald Arms” . However on the voyage Earl discovered a plot to sink the ship and destroy both his belongings and himself, Fearing final death Earl embraced Morgan soon after leaving Cork to set sail for the new world (1797). On board were 3 Brujah under the employee of an unknown canite who wished the new world to be left to a select few and did not welcome the new Ventrue lord.

Three nights into the voyage the Brujah attacked earl but not knowing of the embrace of Morgan ignored him and set upon Earl. There was a brief melee before Morgan and Earl had killed two and subdued the third. Wishing to find out who had attacked him Earl threatened the Brujah with a century of torture but The Brujah would not betray his employer. Morgan growing tired of his sires tactful approach tied the Brujah to the mast and promised him he would see the dawn if he did not tell them of his master. The Brujah surrendered his master and true to Morgan’s word was cut down from the mast, but was thrown overboard and left for the dawn.

Having finally landed Earls ships were unpacked and he and Morgan journeyed towards New York where Earl had set up several businesses and even entrusting 2 to Morgan. After the first 30 years in the new world Earl grew bored and left his entire business in the hands of Morgan who had by then established himself as a trust worthy ally and had managed to acquire vast amounts of land including several blocks of both residential and commercial value in New York, three plantations in Virginia, one upon which he resided from 1827 onwards and a large mass of land in Nevada.

After the fall of slavery in 1833 Morgan’s plantations expanded to encompass many of those owned by men unable or unwilling to pay their black workforce. Then in 1864 when Nevada became a state Morgan moved from Virginia , where he had established a series of trading posts and several saloons and casinos. Morgan found the state of Nevada being so far south did not suit many of his fellow canites and was please to see a low level of competition. Owning several areas of land rich in precious metal Morgan had more then ample resource to build up his settlements and businesses.

After a further 80 years Morgan grew tired of Nevada and in 1944 moved back to New York, where his land holdings had amassed to a substantial part of Manhattan. With the end of WWII in site Morgan’s business holdings started to rise and he had a new found interest in the affairs of The city. By the end of the 1980s Morgan’s interests in new York once again waned and seeing as how his Nevada property had been in the caring hands of some loyal subjects since the gambling boom of the 1960s he decided it was time to once again take a personal approach to the Nevada night life.

Now in 2004 he sits at the right hand of the prince of Las Vegas where he has direct influence over most of the state and access to the entire canite network throughout the united states.